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  1. Each of the four global editions of the NMC Horizon Report — higher education, K-12 education, museum, and library — highlights six emerging technologies or practices that are likely to enter …

  2. Report: Is it Game Over for Gamification? | EdTech Magazine

    This may be fitting, because gamification was retired in the 2015 New Media Consortium (NMC) Horizon Report on emerging technology for K–12. Gamification — or incorporating elements of games into …

  3. The CITE: Games Aren't Trending in K-12

    Jun 10, 2015 · Fundamental concepts of gamification are still on the list, such as awarding digital badges for learning games, which NMC lists as a trend that will be adopted within four or five years.

  4. NMC AND COSN RELEASE THE NMC HORIZON REPORT: 2015 K-12

    Jun 30, 2015 · This edition describes annual findings from the NMC Horizon Project, an ongoing research project designed to identify and describe emerging technologies likely to have an impact on …

  5. Report: Is it Game Over for Gamification? - EdBizWatch

    A preview of the upcoming K–12 NMC Horizon report gives classroom gamification the axe. Report: Is it Game Over for Gamification? Dr. Frank Smith, EdTech

  6. New ‘Horizon Report’ Looks Back on What Past Predictions ... - EdSurge

    Apr 29, 2019 · Back in 2012, the Horizon Report predicted that gamification would be a major force in education by now. The latest report looks on why that and other predictions were wrong.

  7. The NMC Horizon Report: 2015 K-12 Edition—A Review — Schlechty …

    May 31, 2017 · The NMC Horizon Report: 2015 K-12 Edition is an important document. Educators with an eye on the future who are concerned about engagement and interested in technology integration …

  8. The NMC Horizon Report: 2015 K-12 Edition - ERIC

    The "NMC Horizon Report: 2015 K-12 Edition" was produced by the New Media Consortium (NMC) in collaboration with CoSN. Key trends and challenges that will affect current practice over the same …

  9. Game-Based Learning Thrives, Despite Report of its Decline

    Schmidt is one K–12 educator unfazed by the disappearance of games and gamification from the New Media Consortium’s 2015 Horizon Report on technology trends in education.

  10. 2015 Horizon Report - EDUCAUSE Library

    Produced by ELI and NMC each year, the Horizon Report describes six areas of emerging technology that will have significant impact on higher education and creative expression over the next one to five …